Wednesday, July 6, 2016



WrongThinker
WC Game Team
Today, 5:19PM
War Commander - State of the Game Address
Commanders,
The excitement of the War Commander team is at an all-time high! For quite some time now we’ve been working hard on some major features and improvements to the world of War Commander... and we’re finally ready to lift the curtain. Without further ado, let’s dive right into the new features and improvements coming your way!

OPERATION: ROACH EXTERMINATION
Late last year we began a massive initiative to reduce cheating in War Commander. We’ve gradually been chipping away at these cheats one at a time, and, by the end of this month, you’ll see yet another major loophole closed: Repair Cheating!
Here’s a list of some of the roach behavior we’ve eradicated in since we’ve started this initiative:
Bullseye and Missile Spammers
Oversized Platoons
Free Unit Unlocks
Free Unit Upgrades
Free Building and Turret Unlocks
Free Building and Turret Upgrades
Repair Cheating (within the next few weeks)
ALLIANCE RAIDS
When we first shipped Alliances last year, we regret that we didn’t really give you too much to do as an Alliance. With Alliance Raids, we seek to correct this problem.
Sick and tired of having your home sector invaded by the Hellhounds, Corpus, or the Eastern Horde? Now you and your Alliance can return the favor! Collect faction Intel on the world map by striking Intel bases. Then spend that Intel to activate a Raid. In a Raid, you can send a predefined number of your platoons to strike at your enemies in their own home Sectors. While having a powerful army matters, having allies matters just as much! Work together to defeat your enemies for great rewards!

ALLIANCE WAR EFFORTS
Raiding enemy sectors earns precious Supplies. Supplies can then be spent to activate War Efforts. There are three War Efforts that you can activate (and all three can be active simultaneously). One boosts your units, one boosts your turrets, and the last boosts your resource collection. Though War Efforts only remain active for a limited time, every member of your Alliance fully benefits from them when they are active. A coordinated Alliance can use War Efforts gain huge benefits during Events, a major advantage while at war with other Alliances, or additional Thorium looted from your enemies while preparing for future battles!
RETURN OF WAVE EVENTS
We know you guys have been asking for this one and we aim to deliver big time! With our very next event we’ll be returning to an improved version of the Wave System! Now, you’ll have three tracks to conquer: Attack, Defense, and Master. Right from the start of the Event, you’ll be able to participate in both the Attack and Defense Tracks, each of which offers its own loot. Progress far enough in both the Attack and Defense Tracks, and you’ll unlock missions in the Master Track. Though Master Track Missions are far fewer in number, they are especially challenging and offer great rewards.
You can Reset your Event progress at any time, if you want to replay for more goodies, but you’ll only have a limited number of Resets, so make sure you use them wisely!
PVP OVERHAUL
Hold onto your hats, folks, after the conclusion of PvP Preseason 2, there will be a glorious overhaul of our PvP systems. With Repairs fully secured, the test of skill will be real. You’ll see vastly improved Leaderboards, broken up into multiple divisions, and tons of rewards. People reset within their divisions monthly and get payouts depending on how high they climbed on the Leaderboard. Of course, as many of you have said, without lower Repair Times, PvP would have a tough time getting off the ground, even with all these also improvements. Well, prepare to be shocked: we’ve heard you!
Not only did we recently reduce Repair Times across the board by 35%, but we’re going to introduce a new type of Platoon in the Platoon Manager dedicated to PvP. If you choose to put your units in a PvP Platoon instead of a standard Platoon, you can only use them to hit other players, but they will have significantly reduced Repair Times (on top of the previous reduction)!
SECTOR OPTIMIZATION
While there are a ton of you out there, it’s undeniable that some players start the game and it just doesn’t connect with them. These players would start up the game, get through the tutorial, and it just wasn’t what they were expecting. Unfortunately, this meant sectors would fill up with these bases, causing us to need more Sectors, and ultimately a massive inflation of the number of Sectors we needed.
Over the past few months, we began an active process of culling bases that belonged to these players who didn’t stick with the game and, as a result, this exposed the fact that we have many, many more sectors than we need. So, we’ll be reducing the total number of available Sectors, so that we can better optimize sector performance and balance the ratio of player to non-player bases. You can expect advance notice on this as we get close to the date so that everyone has time to adjust.
STABILITY AND PERFORMANCE
It goes without saying that we can do better on this front. Fortunately, we’re going to be dedicating additional resources to both solving critical bugs and improving performance in the coming months. Much of this is be made possible by the conclusion of some of these other major initiatives. We want to make sure that War Commander can be enjoyed by everyone and we are planning to make some real progress on this front soon!
WRONGTHINKER THINKS
I clearly remember when we decided to actually tackle some of the long term issues with War Commander late last fall and started the journey to make War Commander better than it had ever been (as I boldly declared way back in the first WrongThinker Thinks). I’m not going to say the road has always been perfectly smooth (it hasn’t been), but we’re nearly to that point. Everything listed above will be arriving in just the next few months, and some of them in the next few weeks! These aren’t pipe-dreams, these are about to be the reality:
Securing Unit Repairs
Alliance Raids and War Efforts
PvP Overhauls
Event Rework
Sector, Stability, and Performance Optimizations
We’ll be delving into most of these topics in greater detail in the coming weeks. We greatly look forward to your feedback and hope you share in our excitement.
Until next time, Commanders, this is WrongThinker signing off!
-WT
P.S. Alliance Raids and War Efforts will be coming to the Preview Servers very soon. That’s right: Preview Servers! We are going to be using Preview Servers again, so be on the look-out on the forums for your opportunity to check out Raids, War Efforts, and more before everyone else!
P.P.S. Deena’s Shredder tactic will be fixed this week.
Game Designer - War Commander
KIXEYE
https://www.kixeye.com/forum/discussion/644749

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